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Download containment breach
Download containment breach







download containment breach

(Note that SCP-87-B entities will instantly kill the Class D personnels instead of teleporting them in SCP-87-A)

  • Endless staircase mode: Includes only two SCP-87-B entities while the rest are Class Ds.
  • In this mode, the SDs must activate the generators while restraining SCP-354. Also, the map is special since there is SCP-354.
  • SCP-354 Breach: Includes most of the players as SCP Foundation's security department's team, while the rest are SCP-354-5 entities.
  • Zombie Outbreak: Includes the same as Normal Round but the SCPs are SCP-008's entities.
  • SCP-682 Breach: Includes the same as Normal Round but there are only two SCPs, SCP-682-1 and SCP-682-2.
  • Mayhem Mode: Includes the same as Normal Round but there are more SCPs making the game harder for other teams.
  • Class D Run: Includes no SCPs, only Class Ds and SCP Foundation personnels.
  • SCP Foundation: Includes half the server as Chaos Insurgency team, while the other half is in the SCP Foundation's security department's team.
  • Normal Round: Includes a normal amount of Class Ds, SCPS and SCP Foundation personnels.
  • The current existing gamemodes (at the time of writing) are listed below: Round Types - There are many round modes, and the list continues to expand. The highest clearance is Omni, which opens any keycard door.īutton Door - A button door can be opened by clicking on the button (surprisingly). The clearances work hierarchically (for example, a Level 2 Keycard can open a Level 1 Clearance Door or a Level 2 Clearance Door). Keycard Door - A Keycard door can have one of 6 clearances. Spectators can spectate other players, buy stuff in the shop, they can also (if they have the More MTF uniforms gamepass) change their MTF Uniform, try to complete the obby, escape the maze and challenge other players in the PVP arena (where each players has a gun). Spectator - You become a Spectator when you die, or when the round ends.

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    When a player spawns as an SCP, they are offered a variety of different SCP's to spawn as. Each SCP has a unique ability that gives them an advantage over other players. An SCP's job is to cause havoc and to escape the facility through one of the two Gates.

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    SCP - An SCP is the rarest team to be assigned to. They spawn with a Level 5 Keycard, an AR15, and an M1911. But on certain rounds, Chaos Insurgents are auto-filled just as any other team. On an average round, the team can only be joined by Class D Personnel with the CI gamepass. Nu-7 have access to a medkit, a special helmet, a MP5 and a level 4 keycard.Ĭhaos Insurgency - A Chaos Insurgent's (commonly known as a CI) job is to rescue Class D Personnel and to eliminate the SCP Foundation. It requires the "No Way Up" badge from Site-35 . Nu-7 - Nu-7 is another MTF division which can be played when you start as a researcher. Mobile Task Force Units belong to the SCP Foundation team. Players can pick different uniforms and helmets. An MTF Unit's main priority is similar to that of the Security Department. They serve as reinforcements for the Security Department. Nine Tailed Fox - Nine Tailed Fox (a division of the Mobile Task Force, commonly known as MTFs or NTFs) are able to join in the middle of a round by boarding the helicopter in the lobby. Security Department Officers belong to the SCP Foundation team. An SD's priority is to help Researchers escape while eliminating other threats. They have one of the biggest advantages, because they have access to powerful weapons (such as a gulf war P90, an Aug, or an Ithaca 37) and a Level 5 Keycard. Security Department - Security Department Officers (commonly known as SD) share a team with Researchers. Researchers belong to the SCP Foundation team. The Security Department can also help researchers escape the facility. Unlike Class D's, they can buy a Level 3 Keycard to help them during the round. They spawn with a Level 2 Keycard, which opens several doors that enable them to get more items and hopefully escape. Researcher - Researchers start with a slight advantage. Class D's generally must work together to escape threats, find items, and make their way to Gate A or Gate B. They also do not have the ability to get any items before the round starts. There are currently 8 round types, with most of them changing the way teams are placed and two of them changing the map entirely.Ĭlass D - Class D Personnel are at the greatest disadvantage, because almost every team (except for Chaos Insurgency) is their enemy. For example, Class Ds and Researchers must escape while avoiding threats. When a new game round starts, all players are randomly placed onto teams.









    Download containment breach